Games for the gifts of life
Watercolor sketch of Emeralda Region with its mountains, lake, islands and cities.
The Seattle Times announced a call for ideas to name an initiative of economic development entities
in government intent on improving communications among international, national, and local bodies. It was 1992.
They needed a brand name denoting the region in the Pacific Northwest spanning British Columbia to Oregon. Already Seattle had
it's "Emerald City" and Oregon had "Emerald Valley." Green-ness seemed to be the notion - as in "Washington: The Evergreen State."
I submitted my idea to the judges: "Emeralda." They didn't take it. They chose "Cascadia."
I took Emeralda and gave it to my notion of a fantasy region, a sandbox for my life game:
"Emeralda: Games for the gifts of life."
Picture me as a child playing with sandbox toys, or sticks and stones, building structures
for collaboration. I am always hoping
someone would come along and play with me.
Anything I try using my gifts of life advances my Human Structural Intellectual Capital (HSIC)
Intellectual Properties (IP). If collaboration with others comes out of it, so much the better.
I never meant Emeralda to be a game of Solitaire. As the poet said, "No man is an island, entire of itself."
Emeralda is a lonely sandbox. I have my wife and family and I am happy to play alone if that's how it has to be.
I have an idea for
a new game to play, "Escape Emeralda." That's another game, waiting for collaborators.
"A structure for collaboration," said Rosabeth Moss Kanter, "is an insurance policy for hope."
I believe the best structure for collaboration in these times is games; and Emeralda is a suite of games.